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Percy

Percy, my flying white lion, was based off the mythical creature chimera. I modeled him in Sculptris (the original model can be seen below the gallery), then took him into ZBrush for sculpting in details. He was then exported into Maya for re-topologizing, UV's, rigging, and animation. Textures are from Substance Painter and Photoshop. Maya's xGen was used here as a fur test, though I regrettably discovered that it can't, as of yet, be exported with dynamics into game engines. The images below were rendered using Arnold.

He is featured in my virtual reality flying experience, Divine. You can see that project and read about the installation here!

Software Used: 

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3D Models and Virtual Reality Entertainment

Distance Dimension
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©2019 - 2020 by Kimberly Heidhues.

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